An assortment of 3D printed figurines I've made (from scratch!) and how I made them.
Download .obj files here!-
3D Printed Figurines
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Sculpting & 3D Modeling
While constraint based CAD programs like SolidWorks and NX excel at designing traditionally manufacturable parts, I prefer using Blender, a mesh based program, for more artistic models.
One advantage this offers is the ability to freely deform models through sculpting, use of wire cages, and "point pulling," demonstrated at left.
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Rigging & Posing
I find it easiest to construct models in simple, symmetrical poses, so I can better see what I'm doing (and so I can mirror the model and do half the work).
After creating an initial model, I rig it with a posable armature and get it looking the way I want.
Following this, I touch it up one last time, merge all intersecting parts to create a solid mesh, and export to a .obj file.
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Slicing & Printing
To generate G-code the printer can understand, I slice my models in Cura. After setting the configurations, I let Cura process the model, make adjustments as necessary, and send it to the printer to print.
After breaking off support material and extra filament, the print is done!